At first thanks a lot to Robin de Vries for a new skin shader setup in Blender 3D. In this example
7 skin shaders are mixed with two Subsurface Scattering node groups. Translucent factor is
now seperated for each region of a body part. Complete real bones incl. Eyes now with a
better setup.
Outdoor scene :
In this example we used a HDRI with an albedo mix (0,44–0,72 -sky) and environment with the factor (0,21–0,40),
Candela (J) = 219.08 (Js)
JLE Studios /Paul van der Vaart
Auckland